February 17th, 2023:
Deliverables presented:
Design inspiration board refinement to finalize the character designs from their preliminary versions from the Pre-Production for Story class pitches.
Approved character design for the painter by Avery Buffington
Approved character design for the painter by Avery Buffington with head detail sketches
Approved character design for the Mothman by Piper Combs
Approved character design for the Mothman by Piper Combs
Interior blocking done by Carl Kinyon
Exterior House blocking done by Zoe Garcia
"Proxy" rig test for preliminary blocking by Carl Kinyon
In Progress animatic storyboards by Avery Buffington, Brentan Elsenbrock, and Zoe Garcia. Editted by Brentan Elsenbrock and Carl Kinyon. Including storyboards by Al Bowen.
NOTES/FEEDBACK:
MOTHMAN:
Overall:
Lighting passes with layout. Full gothic horror is good. Soundtrack has approval. Painting texture has approval. Make sure concepts are cohesive.
Animatic:
Becoming symbiotic with moths has approval. Slow pacing of beginning to set tense mood and so audience/character can process. Add more build up of moths becoming more irritating. Add reaction shots especially to moths coming out. Let audience sit more. More from outside of house. Get shining clip to show next time. Quicker during painting with lots of extreme close ups. All slows again after moth kill.
More context about character (who he is and why he’s there). Possibly add end scene for cyclical story.
Flesh out act 2 more. Don't see portrait or character’s face once he’s started painting until the big reveal. Clear catalyst of change and why he changes. Moths bother before first kill and as painting gets more frantic more moths emerge. Hold longer on moth kill.
Make audience question what’s real. Normal sized moth flies up after main character falls. Make sure ambiguous end isn’t done lazily.
FIGHTER KITES:
-Storyboard/reel at every production pass
-Color scripts are cool but make sure the storyboard is down pat first
-lighting tests for 3d blockout
-quick shortcuts to get stuff into 3d with cameras
BATHROOM STALL GALACTICA:
-concepts that are cohesive
-making sure the central change/moment is emphasized so the viewer understands
-copyrighted music is okay unless making money off of short (film fests/youtube/etc.)
-shape language
-what kind of personality fits the actions in the short
-relying on physical comedy and sound fx rather than meme-y inside jokes so that audience understands better
-making sure time is spent on the right aspects (and not random covers of songs)
TWO PRINCES:
-motion is really helpful to connect actions and camera moves to feel like it flows better
-think about how actions/thoughts of characters are conveyed on screen to audiences while being implicit/subtext but very clear and obvious
-making sure the story focuses on what is really important
-princess dress sculpted or sim???
-lots of thought into color/shape/line on the swords
-making sure that things aren’t modeled that are unnecessary
-iterating ideas on how different things can be portrayed in the most effective/efficient way
-3 different distinct environments to emphasize the three tasks
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